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Inside Mac Games Volume 2 November
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IMG Nov 94.toast
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Shareware
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System's Twilight
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READ ME FIRST
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1994-10-06
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System's Twilight: An Abstract Fairy Tale
This program is copyright 1993-1994 by Andrew Plotkin. Anyone may copy or
distribute it freely, as long as no money is charged for it. This program may not
be sold or included in a for-profit collection without written permission from
the author.
Comments and bug reports are welcome at my physical address (see below), or
at zarf@cs.cmu.edu. I also try to follow comp.sys.mac.games on Usenet, although
I can't be sure of seeing every post there. (Waaaay too big.) However, I do not
give hints.
Stuff About the Game
This game is a story and a puzzle. The story is made up of several parts, not all
of which may be obvious. The puzzle is made up of many puzzles, some of which
aren't obvious at all.
The object of the game is part of the fun.
It has been found that working together with a friend makes the game considerably
easier (while still being just as much fun.)
And -- oh yes -- the ending is not a bug. Think about it.
Stuff About Registering
System's Twilight is shareware. You can play the first 25% of the game for free;
to progress beyond that, you must register. Registering will get you a code sheet
which will allow you to play the entire game; if you include an email address, I
will inform you of any future upgrades; and the money will give me that much more
motivation to write more games.
To register, send $15 (US) with the form below to:
Andrew Plotkin
5611 Fair Oaks St.
Pittsburgh, PA 15217
USA
phone: (412) 422 8695
US checks and money orders are preferred. If that is not possible, send US cash.
If that's not possible either, send the equivalent of US$15 in whatever currency
you happen to have lying around.
Stuff About Playing
Start playing and select "New Game". Then go on from there. Information on
controlling your character is under the "Playing System's Twilight..." menu
option under the Help (balloon) menu. (Under System 6, it's under the Apple
menu.)
In System's Twilight, it is impossible to get stuck or make a false move.
Therefore, you can save whenever you want, and you will not need more than
one saved game. (In fact, the game automatically saves every five minutes,
in case your machine crashes. Or, perhaps, for other reasons?)
The game can be played in 1 meg of free memory. It has been tested with:
System 6.0.7 and various version of System 7.0 and 7.1
Mac II, LC, Performa, Centris, PowerBook, and others
PowerMac (in emulation mode -- sorry, no fat binary)
Every display depth
24 and 32-bit memory mode
The graphics are designed for black/white, 16-color, or 256-color displays.
Naturally, 256 looks best. If you set your display to "thousands" or "millions",
the game will look the same as in 256, but it will be slower and take more
memory. (You may have to increase the preferred memory size if you play in
"thousands" or "millions" mode.)
As with any other program, it may be incompatible with certain extensions,
and it may be slower with Virtual Memory turned on.
If the animation doesn't seem to be working properly, try turning off the
"Smoother Animation" menu option. And send me a bug report.
If you have multiple monitors, you can select one by turning off the "Cover
Whole Screen" menu option. This will reduce the game to a normal Mac window,
which you can drag in the normal way to another screen. Turning the "Cover
Whole Screen" option back on will expand the window to cover whichever
monitor it's on.
General Stuff
Thank you for registering; thank you for playing; thank you for being a fan of
puzzle games; thank you for being generally an interesting person and helping
to keep the Universe in balance.
System's Twilight is a production of Sadistic Software and Straw Dogs Group.
Straw Dogs Group is devoted to developing a new American culture of creativity
and enlightenment.
Sadistic Software is devoted to making your head hurt.
_______________________________________________
The Form
_______________________________________________
System's Twilight Registration (not even slightly fancy form)
Name ___________________________________
Address ___________________________________
___________________________________
___________________________________
___________________________________
E-Mail ___________________________________
Where did you get your copy of the program?
__ From an archive on the Internet
__ From an archive somewhere else: _________
__ From a friend
__ Found it on a hard drive somewhere
__ Floppy disk fell out of sky, hit me on head
__ Other:
Other comments: (Go wild, fill up the rest of the page.)